Video Game Audio
Sound design and audio implementation for interactive systems, focusing on responsiveness, clarity, and player feedback.
Gameplay / WebGL Build
Playable WebGL version and gameplay footage coming soon.
Angry Bots
Full sound design and implementation for a third-person action game.
Role
Sound Designer & Audio Implementer
Responsibilities
- Designed all weapon, movement, enemy, and environmental sounds
- Built responsive audio feedback systems tied to gameplay events
- Balanced clarity and impact during fast-paced combat
- Integrated and tested audio directly within Unity
Tools & Tech
- Unity
- Pro Tools
- Game audio asset pipelines
- Event-driven sound systems