Raghav Taneja

Video Game Audio

Sound design and audio implementation for interactive systems, focusing on responsiveness, clarity, and player feedback.

Gameplay / WebGL Build

Playable WebGL version and gameplay footage coming soon.

Angry Bots

Full sound design and implementation for a third-person action game.

Role

Sound Designer & Audio Implementer

Responsibilities

  • Designed all weapon, movement, enemy, and environmental sounds
  • Built responsive audio feedback systems tied to gameplay events
  • Balanced clarity and impact during fast-paced combat
  • Integrated and tested audio directly within Unity

Tools & Tech

  • Unity
  • Pro Tools
  • Game audio asset pipelines
  • Event-driven sound systems